To me it feels like other than for UI assets, unless you can solve this kind of problem it almost feels pointless. And that's just with low resolution textures.
Pay attention to the textures in the distance, even at high res in the best case scenario (A 480p game) those textures are still aliased and flicker and crawl. (Which you could piggy back off of on an Nvidia GPU to reduce 90% of aliasing via SGSSAA) Here's a comparison with some old screenshots of this I found I had. Not unless they can hack in better AA that doesn't drastically break rendering like the old DX9 MSAA hack.
(Compared to Dolphin and CXBX.) And that I think is just inherent to the PS2 itself. Most games even with higher resolution textures are still going to be a flickering, super aliased mess. (Sorry, sarcasm intended) With the small number of games that actually use mipmaps like modern games do, awkward scaling of early attempts at post processing effects, lack of anti aliasing in most games (And in PCSX2 as resolution downscaling for SSAA doesn't work properly and adds more aliasing instead), and interlacing. Not that many people will actually put any work in to make real HD textures other than the onslaught of obligatory upscale packs. The project will continue it's life in PCSX2-EX. Keep on Moddin'!ĮDIT: The project is no longer maintained on master due to one of the developers spreading misinformation about all of my works. It would be easier to fix bugs if I know of them: Server Link!Īgain, thank you, all of you, for your support since 2017. If you want to talk with me, or report bugs about this PR, please come to my Discord server. If I am who I am today, if I know programming and if I have fund memories working on stuff, it is because of all of you. If you want this feature in, give the PR a thumbs up, and share it with others! It would really help to both make the PCSX2 Team realize people want this, and would help boost my motivation to keep fixing issues as they are pointed out to me.Īnd most importantly, this could never have happened if it was not for the support of all of you in the past. All of that hard work which started on a depressive night, countless hours spent by me creating it and any others testing it being recognized like this is ass I have ever wanted.
I am literally tearing up as I am writing this. Pointing out errors and hoping it's continuation is staggering. Seeing all of these comments, praising and criticizing my work.
As you can see, it worked better than I imagined I would.īut honestly, this is amazing. After months passed, I got extra depressed and said "What the heck" and tried to go with it. I honestly thought I could not pull it off.
This feature has been requested from me ever since I started work on PCSX2-EX, which has an extended version of PNACH and full Lua scripting support. All of them I am trying to, to the best of my ability. I also realize that I have some issues to fix. But the thing is, I wanted this to be a surprise affair for the modding community that I am a part of, so I could not risk someone seeing my fork and stealing off of it, given the community's past.
Now, that being said: I do realize that I could have made this PR in a more professional matter.
Thanks to u/ContributorX_PJ64 for putting my project here. I worked on this for almost 2 months now and it truly seems like all of the hard work I have put on it is paying off. You cannot imagine how happy I got to see this Reddit post and all of the comments on it. First off, let me say that I never imagined this would gain as much traction as it did.